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Careers

If you have the skills to work with the technology of creating 3D graphics in real time in Unreal Engine 4/5, as well as other knowledge and experience in related branches of the CG industry, then our doors are open for you.

Open positions

Character artist
Junior / Senior / Middle.

Development of the character image according to the brief.
Drawing a character in a given style.
The ability to create photorealistic characters of high quality.
Working on the Unreal Engine 4/5, knowledge of Maya software.
3D Animator
Junior / Senior / Middle.

Creating characters and environments for game animation
Knowledge of the riga retargeting system and cleaning of the mockup will be welcome.

Working on the Unreal Engine 4/5, knowledge of Maya software.
Rigger
Senior / Middle.

Preparation of ready-made game characters for three-dimensional animation, formation of a special skeleton and control system for an object (object or character).

Good knowledge of human anatomy and the construction of a variety of subjects.
Houdini artist
Junior / Senior / Middle.

The ability to create effects in Unreal Engine 4/5.
LookDev artist
Senior / Middle.

The ability to make VFX for a project.
Understanding the references and storyboards of the project, the ability to give edits on the color scheme, lighting and materials to all artists, or, if necessary, be able to independently adjust the lighting in the scene.

The ability to set up post-processes in UA4/5 and bring the picture to the final.
Art-director
Senior / Middle.

Skills of collecting clear and detailed brief.
Creation and control of the unity of the artistic image of the project. The ability to maintain the stylistic sequence of the project.
3D Generalist
Senior / Middle.

Development of three-dimensional graphics - rig, animation, modeling.
Creating 3D models of objects and characters.
Creating textures and working out their characteristics.
Creating an animation.
Working on the Unreal Engine 4/5, knowledge of Maya software.
3D artists
Junior / Senior / Middle.

The ability to create 3D graphics: object modeling, sculpting, fabric simulation, texturing, adjusting materials and light, animation and rendering.

We consider with a bias in one or more specializations:
only lighting (Lighting Artist), visual effects (VFX Artist), textures (Texture Artist) or modeling (Modeler) - equipment, weapons and other solid objects (Hard Surface Modeler), organics and character (Character Artist), environment (Environment Artist).

Working on the Unreal Engine 4/5, knowledge of Maya software.
Level Artist
Junior / Senior / Middle.

Setting up a location from ready-made assets.
Ability to work with references. Working on the Unreal Engine 4/5, knowledge of Maya software.
Environment artist
Junior / Senior / Middle.

Create levels and locations.
Maya Interface
Working on the Unreal Engine 4/5, knowledge of Maya software.
Open positions
Character artist
Junior / Senior / Middle.

Development of the character image according to the brief.
Drawing a character in a given style.
The ability to create photorealistic characters of high quality.
Working on the Unreal Engine 4/5, knowledge of Maya software.
3D Animator
Junior / Senior / Middle.

Creating characters and environments for game animation
Knowledge of the riga retargeting system and cleaning of the mockup will be welcome.

Working on the Unreal Engine 4/5, knowledge of Maya software.
Rigger
Senior / Middle.

Preparation of ready-made game characters for three-dimensional animation, formation of a special skeleton and control system for an object (object or character).

Good knowledge of human anatomy and the construction of a variety of subjects.
Houdini artist
Junior / Senior / Middle.

The ability to create effects in Unreal Engine 4/5.
LookDev artist
Senior / Middle.

The ability to make VFX for a project.
Understanding the references and storyboards of the project, the ability to give edits on the color scheme, lighting and materials to all artists, or, if necessary, be able to independently adjust the lighting in the scene.

The ability to set up post-processes in UA4/5 and bring the picture to the final.
Art-director
Senior / Middle.

Skills of collecting clear and detailed brief.
Creation and control of the unity of the artistic image of the project. The ability to maintain the stylistic sequence of the project.
3D Generalist
Senior / Middle.

Development of three-dimensional graphics - rig, animation, modeling.
Creating 3D models of objects and characters.
Creating textures and working out their characteristics.
Creating an animation.
Working on the Unreal Engine 4/5, knowledge of Maya software.
3D artists
Junior / Senior / Middle.

The ability to create 3D graphics: object modeling, sculpting, fabric simulation, texturing, adjusting materials and light, animation and rendering.

We consider with a bias in one or more specializations:
only lighting (Lighting Artist), visual effects (VFX Artist), textures (Texture Artist) or modeling (Modeler) - equipment, weapons and other solid objects (Hard Surface Modeler), organics and character (Character Artist), environment (Environment Artist).

Working on the Unreal Engine 4/5, knowledge of Maya software.
Level Artist
Junior / Senior / Middle.

Setting up a location from ready-made assets.
Ability to work with references. Working on the Unreal Engine 4/5, knowledge of Maya software.
Environment artist
Junior / Senior / Middle.

Create levels and locations.
Maya Interface
Working on the Unreal Engine 4/5, knowledge of Maya software.
Character artist
Junior / Senior / Middle.

Development of the character image according to the brief.
Drawing a character in a given style.
The ability to create photorealistic characters of high quality.
Working on the Unreal Engine 4/5, knowledge of Maya software.
3D Animator
Junior / Senior / Middle.

Creating characters and environments for game animation
Knowledge of the riga retargeting system and cleaning of the mockup will be welcome.

Working on the Unreal Engine 4/5, knowledge of Maya software.
Rigger
Senior / Middle.

Preparation of ready-made game characters for three-dimensional animation, formation of a special skeleton and control system for an object (object or character).

Good knowledge of human anatomy and the construction of a variety of subjects.
Houdini artist
Junior / Senior / Middle.

The ability to create effects in Unreal Engine 4/5.
LookDev artist
Senior / Middle.

The ability to make VFX for a project.
Understanding the references and storyboards of the project, the ability to give edits on the color scheme, lighting and materials to all artists, or, if necessary, be able to independently adjust the lighting in the scene.

The ability to set up post-processes in UA4/5 and bring the picture to the final.
Art-director
Senior / Middle.

Skills of collecting clear and detailed brief.
Creation and control of the unity of the artistic image of the project. The ability to maintain the stylistic sequence of the project.
3D Generalist
Senior / Middle.

Development of three-dimensional graphics - rig, animation, modeling.
Creating 3D models of objects and characters.
Creating textures and working out their characteristics.
Creating an animation.
Working on the Unreal Engine 4/5, knowledge of Maya software.
3D artists
Junior / Senior / Middle.

The ability to create 3D graphics: object modeling, sculpting, fabric simulation, texturing, adjusting materials and light, animation and rendering.

We consider with a bias in one or more specializations:
only lighting (Lighting Artist), visual effects (VFX Artist), textures (Texture Artist) or modeling (Modeler) - equipment, weapons and other solid objects (Hard Surface Modeler), organics and character (Character Artist), environment (Environment Artist).

Working on the Unreal Engine 4/5, knowledge of Maya software.
Level Artist
Junior / Senior / Middle.

Setting up a location from ready-made assets.
Ability to work with references. Working on the Unreal Engine 4/5, knowledge of Maya software.
Environment artist
Junior / Senior / Middle.

Create levels and locations.
Maya Interface
Working on the Unreal Engine 4/5, knowledge of Maya software.

Would you like to join our team?

Please, send us information about yourself, your work experience, and the projects you have been involved in. We will consider your candidacy and contact you as soon as possible.

If you have not found a suitable vacancy for yourself, send us your CV anyway, we will review it and be sure to respond to you.

Request form
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